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| Ninja Gaiden 2: The Dragon Born |
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Application of Pre-production |
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Purpose: This section shows you how closely the final outcome of movie scenes and character designs resemble their pre-production counterparts. In the true nature of compare and contrast, we'll let you decide whether the artistic department working on The Dragon Born has taken a step back or a leap forward since the project's humble beginnings (Both during and after the production of Ninja Gaiden 1). While storyboards do exist for The Dragon Born, the director and head animator both agree that it would better protect the fans' interest if storyboards of scenes of critical importance to story or action were held away from view until the movie is finished, or at least until a later date. This section gages whether or not early artistic impressions held their weight through the production of the movie. This section is due to be constantly updated until the film's production is completed.
-Jason "Gorosaurus" Meckes |
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VERSUS Stance
I confess that this is not a legitimate comparison. The
image to the right was done by Matt Burkett (Z-man), and it
borrows heavily from the visual style of Kitamura movies.
The image was made as a bit of an early hype for the movie
(Though shown out of public view). What looks to be an
early drawing of that pose was actually made by me months
after seeing Matt's image. Done from memory, it does
resemble the original fairly well, to my surprise. Had
this of been done in reverse, it would've been a textbook case
of the proper compare/contrast structure I'm aiming for in this
section. Ah well, maybe next time! |
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Ryu VS. Ryu
To the left is an image of Ryu as seen in the original Ninja
Gaiden movie. To the right is an image of Ryu from The
Dragon Born. While they both display the same basic
qualities and shape, the design has certainly changed in time.
'My' Ryu has always been a pale-white asian boy, but I oddly
gave his skin a radiated quality for his first outing.
Skin, no matter how pale, really shouldn't shine brightly in a
very poorly-lit cabin room. That color is now considered
his 'outside skin,' meanwhile, as displayed in the right image
(During a nighttime thunderstorm), his skin will be generally
darker for the duration of the movie. The 'mask' itself
has a much more prominent mouthpiece in the newest incarnation.
While the original did admittedly sport this feature, it
was very slight, and only noticeable during talking scenes (Also
of note - The head 'sphere' takes the excess off the original's
chin and applies it to the modern's forehead). The eyes
still have their bright-blue intensity, but the slightly-folded
forehead gives much more depth to the shown countenance.
The nose also makes a debut, though is covered towards it's end.
I feel that these changes have been a tremendous step forward in
Ryu's changing image, though is quite possibly not the final
design. |
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Ragdoll
Here we see a fairly mid-way version of Kulrohen who's gotten
the upper hand in an early-movie battle. Mid-way denotes
that the design of Kulrohen shown there is not what is now
considered to be the 'final' version, though it is fairly close
(However simian) to the finished product. The poor ninja
in his hand isn't held quite as high up in the cinematic
version; this is to properly convey how The Dragon Born doesn't
care about touting his strength and power when it comes to
battle - he's there to check if his victim is indeed decimated,
letting the outcome of the battle show who was the more
impressive. The proportions in the concept image were
skewed for both characters, and, when you take into account that
the ninja is closer to the camera, the finished image shows
their real sizes. |
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Kulrohen Approaches
Here we see that things haven't gotten any better for our
ninja hero. The Dragon Born has thrown his limp body in
front of him and now closes in, sword in hand. In the
concept drawing, we see a sleeker Kulrohen already atop the
ninja, wielding his sword in a menacing position. Other
than the position of the characters, very little has changed
from concept to finish with this sequence. Sure, Kulrohen
has filled out a little more, and luckless Larry lies limp below
higher than before, but I think that this piece demonstrates the
perfect usage of preliminary art: It aided in speeding up
and aligning the animation process. SUCCESS! |
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Storyboard: INTRO
This is an odd 'storyboard' format for the intro sequence of
The Dragon Born. I'll let you make your own notes of what
has changed from storyboard to finished product, otherwise I'd
just bore you all. Most of the scenes stay faithful to
what the storyboard dictates, with only small (And expected)
changes throughout. The biggest change if the change from
a bird's eye view for scene 3 to a slightly-less-extreme angle.
In the final product, there are several scenes scattered between
those you see here. |
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Air-Dragon
In this preliminary drawing, I envisioned a massive Kulrohen
towering upon the seemingly helpless ninja below him. I
really wanted to show that this was a warlord - and one to be
reckoned with. Although I would've loved to see how the
finished product would've looked had I kept that perspective, I
instead did a complete reversal on this scene. The scene
goes by so quickly that if you blink, the entire effect will
likely be lost, so it's a bit of a risk on my part.
However, I am content with the finished product. Perhaps
if I have a little free time during post-production, I'll give
it a whirl in it's original perspective! |
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| Copyright © 2004 Ultima Productions/Gorosaur Industries | ||||||