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Reviewed by Aaron Haynes
Now
THIS is the kind of newbie effort I like to see. While not
exactly breathtaking in scenery, construction, animation, or the
various complex shots it tries for, it's actually kind of
engrossing in a way and represents at least a well-realized idea
for a movie if not a well-executed one. Raider demonstrates an
eye for the kind of shots he wants and tries a bunch of
different cinematic techniques -- though crude and often too
long, too overused, or too poorly animated, A Life of a Sheep
comes across as one of the better early attempts at making
something worthwhile with the program. In fact, the more I think
back to MY first attempt at creating a movie with a full plot,
the more my respect for this grows.
The plot in question is extremely simple: The adventure of a
sheep who decides to jump the fence and go exploring. There's
only one line of dialogue in the film, and that's Apfigur going
"BAAA-AAAAA." The animation and music overlaying the movie does
a fairly good job of telling the story, and occurrences where we
wonder just what the hell we're supposed to be seeing are kept
to a surprising minimum. The path of the film is shown through
various closeups, POV shots (complete with an inventive if
somewhat poorly implemented blinking device), overhead angles
with the sheep represented as single spheres, low-framerate slow
motion, and fade effects. Unfortunately, most of these are
pretty crappily done or utilized poorly; at one point we see a
sheep jumping over a fence done with the single-frame fade
technique seen most recently in Stranger 4. This held my
interest until about the fourth fading scene, and by the seventh
I was leaning back and yawning (HAH!). Occasionally camera
tricks are well-used, like when a sheep tumbling down a hill
skids to a stop right in front of the camera. Raider apparently
realized this, because he used it a second time, which turned it
from a cool moment into an "Okay, it's neat, but show us
something else now."
Raider's skill with the program picks up as it continues. The
river scene is probably the highlight of the animation and
scenery design in the movie, though until my second watch I was
convinced that the story had completely lost cohesiveness here.
The black sheep seems to disappear from the story and another
one appears out of nowhere, and it seems kind of like the
movie's sleepwalking. But look closely: The black sheep falls
into the river and a white sheep comes out. Racial commentary or
just a sheep turning out to be covered in soot and dirt? You
make the call.
My favorite shot in the movie, by far, had to be a quick
throwaway moment at the end, where a sheep puts together a
catapult and sets a rock up on one side of it. There's no real
point to this (I assume he's trying to hit the plane from
earlier, and this is during the credits at the end), it's just
there to be fun to watch. But when he sets up the rock and
starts to move away, the rock falls off, and he turns around and
positions it more carefully. It's nothing major, but it's a neat
moment that gives the character a bit of personality instead of
being a bunch of poorly animated spheres. Play around with that
kind of thing, because it works.
As an actual movie, A Life of a Sheep doesn't match up to much.
Most of it's attempts at cinematic vision fall pretty flat. But
the important thing is that there ARE attempts, that there are a
lot of different ones, and that they're actually relevant to the
action being animated. For a first movie, it's surprisingly
good, and I'm looking forward to seeing where Raider goes next.
Critical Score: 50/100.
Personal Score: 55/100.
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