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Reviewed by Aaron Haynes
I
can't remember ever not knowing about Community Clash for as
long as I've been in the community. I joined the board a year or
two before it was released, but thinking back, it just seems
like it's always been around. This is either consequence from me
taking forever to get around to watching it, despite finding the
idea interesting and reading a few surprisingly well-written
scripts, or it's one hell of a testament to the staying power it
has. I'd like to think it's the latter -- what Sammy has put
together here is a series combining the most memorable community
personalities with such a dry, self-referential tone that you
can't help but grin. Each episode seems to have a consistent
theme where the characters aren't quite sure what they're doing
here, and repeatedly break the fourth wall to address the fact
that they know they're in a movie because, really, they can't
think of anything else to say.
I mean this in the best possible way. Community Clash connects
so well because it quite literally yanks every one of its
characters out of the real world and sticks them in a room
together. It plays like I'd imagine a real-life meeting between
these characters would play. No one's really sure they want to
be there, and they all end up putting pressure on Sammy's
character for being so sloppy with the script and animation
because it's a common ground. And the reason it draws us in
rather than sucks us out of the movie is because Sammy's
character is an anchor for everything that happens in the series
-- he's so dry and so laid back that any possible sting or
serious implication that Community Clash is clumsy and poorly
managed is not only deflected, but made into a genuinely funny
through line for the series. It's a rather brilliant balancing
act.
The first episode starts out with a surprisingly well-directed
road sequence, which serves to set up not only the episode, but
the whole series on subsequent viewings. It really feels like
the beginning for Community Clash as a show instead of just a
setup for the first punchline of the episode. Which we find out
it is, as Sammy arrives at a mud hut and starts to knock on the
door, only to have Andres De La Hoz kick it down and send him
sprawling. The opening is great because Sammy and Andres have
great chemistry (uh...character-wise); their personalities
bounce off of each other in a really engaging way for us as
viewers, which bodes well for introducing us to the show's tone.
The pacing for the conversation is slow and meanders a bit as
Sammy's dialogue repeatedly addresses a point tangent to what's
actually being discussed (another running theme for the show,
I've found), but it's always interesting, rarely predictable
even while capitalizing on Andres's exaggerated personality, and
ends with a great opening punchline for the main titles,
delivered in a sideways manner where we are trusted to
understand what the movie doesn't explicitly tell us. This sort
of smart, subtle zinger style shows up frequently throughout
Community Clash, setting it aside from the obvious slapstick
jokes of most other attempts at this sort of thing.
Where the first show suffers is in something that really
couldn't be avoided -- it bears the burden of introducing all of
the characters and easing us into what kind of show it's going
to be. As an introductory episode, it's fantastic, and in fact
remains probably the most tightly-scripted one thus far,
probably because Sammy realized how important it was going to
be. But while it's hugely enjoyable and remains the second best
in the series (#6 trumps it out as my all-time favorite), it has
to spend more time explaining and less time elaborating. Still,
it's a necessity, and a very well-crafted and entertaining one
at that. I had actually seen another episode before this one,
but my eyes lit up just the same as #1 started to hit it's
stride, and I was excited to see what would come next. Easily
the best show ever done in 3DMM.
Critical Score: 85/100.
Personal Score: 85/100.
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