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Reviewed by Aaron Haynes
One
of the more subtle themes of the Doom series seems to be that
fate is inescapable, and nowhere is that more clear than in The
Awakening. While the first Doom played upon the supernatural
aspects of the story in a more background way in relation to the
main plot of the investigation on Mars, here it has become the
centerpiece, dealing a sickening final blow to the character of
Michael Durden and underlining the message that you can walk
away from it, but you can't actually leave. The film is darker,
quieter, and yet more powerful than the original in its
consistent pledge to inevitability.
The tendency to mix drama elements in horror films was most
recently seen in Gnomes, which I ultimately felt had mixed
principles by subscribing entirely to its horror roots in the
third act and sneaking out of a truly satisfying resolution to
the more human story. Doom 2 maintains the balance throughout
its entirety, using the horror elements to enhance the drama
aspect of the story in a strong way. The one-two punch of
Keaton's group and the supernatural evil that seems to play with
Michael's life like a puppetmaster are used as obstacles rather
than being dwelled on as the main plot point, and although the
story ends on a depressingly dark note, we're never cheated.
Some of the questions raised by the end of the first film are
elaborated on here, and while more are raised in The Awakening
than answered, the path of the movie never missteps or pursues
irrelevant complications.
This was a big step for JP when it was released -- released to
largely positive reviews, it may have been the one that started
the recent trend of "BEST MOVIE EVER" type responses when a film
breaks some serious new ground (as well as the trend of "it's
good, but it's being seriously overrated" types of responses).
The direction is nothing less than stellar. Few movies even come
close to how well The Awakening is paced and shot, and offhand I
can't think of any that surpass it in a big way. Lines of
dialogue cross over multiple angles to give context for what's
being said, the music segways seemingly unrelated events even
better than the original film did, and establishing/reaction
shots are used to optimum effect, providing exactly the right
information without overwhelming us by sledgehammering the tone
of the film into our senses. This is one of those few 3DMM
movies where even the detractors have to grudgingly admit how
fantastic the production values are, even if there's some
contention as to whether or not a few popular songs are out of
place.
It's three years after the events of Doom, and Michael Durden
has returned to Earth with the hopes of living the rest of his
life peacefully and forgetting what happened on Mars. What he
didn't realize was that someone had their eye on him since the
start of the mission, and has been studying what happened there.
We saw Keaton for the first time in the Platinum Edition of
Doom, as the character who watches Jack and Michael from behind
the scenes....he informs Michael of how he managed to survive on
Mars and tells him about a second heartbeat he's been tracking
in Michael's body. Much of the imagery from the first film
returns in new context: The invisible grip that grabbed people
in Doom is now a power Michael has control of, and various
characters seeing themselves in front of them happens at least
twice. Plus there are some new creepy images, like Michael
crying blood instead of tears, and some truly freaky things at
the end of the film that I won't spoil.
The question that echoes through the whole series is whether or
not these images really mean anything, or if they're just more
mindfuck juice. But seeing certain things that happened in Doom
happen again in The Awakening made it seem clearer in a way. I
think JP's trying for some consistent symbolism here, and while
it doesn't quite become apparent what he's doing in some cases,
it could just be that he's waiting to reveal it in D3mons. But
one thing WAS apparent that justified Doom 2's story for me:
Michael brought a powerful supernatural presence back with him
from Mars, and it seems to be doing things to the people around
him without his knowledge. There's a very creepy way that his
powers almost seem to be a character of their own, conducting an
agenda that doesn't always fall in line with his, but often
keeping him alive while he's in danger. The ultimate purpose of
this isn't revealed, but consider that in the first film, Jack
was killed while Michael was specifically spared, and in The
Awakening, Ann is never in any danger, even though Keaton would
have known about her and may have thought of using her to get to
Michael. Now consider the final sequence of the film, 14 years
later. Is the presence thinking that Michael is a liability with
Keaton chasing him and wants to pass to a safer, more
corruptible host? If this is the case, as JP's choice to shift
the main character focus seems to indicate, D3mons may be the
film in the series that renounces inevitability and assumes the
role of challenging fate. The final shot of the film seems to
support this if you think about it.
The second installment in the Doom series was a surprising and
intriguing direction to take. After sparing Michael from the
horror all around him at the end of the first Doom, JP crafts a
dark, doggedly persistent followup that drives the crushing
reality of inevitability home. It's rare when a sequel picks up
right where the implications of the original left off and
pursues them past where the viewer assumed the story had ended,
to an ending that only becomes obvious in retrospect. The
Awakening is not only relevant to the Doom universe, but
essential to it, and to provide this kind of fully justified,
extended closure to a story that seemed to be finished is quite
a directorial feat. Crushingly bleak and utterly mesmerizing,
Doom 2 is ass-whooping in a can, and deserves the highest honors
a 3DMM film can be given. It's victory in the 2002 Awards was no
fluke.
Critical Score: 100/100.
Personal Score: 100/100.
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