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Reviewed by Aaron Haynes
The
first time I saw this, I took a break after the first part to
share my thoughts in the thread. This is something I usually
don't do for multi-segment movies; I appreciated the effort and
the sheer cinematic splendor it boasted a lot more than I liked
it. Finishing the movie confirmed this for me, as I found that
while it excelled in almost every category, it just didn't grab
my attention the way other favorites of mine had. It was
brilliant, no question about it, but it was brilliant in a
general way and I didn't give it a lot of thought afterwards.
It's amazing how much you can miss the first time you watch
something.
This is, quite simply, the best action movie in the history of
3DMM. There are very few creations released to the community
that I would classify as films, and Ghost in the Shell
leaps above and beyond the criteria I'd set for such a
description. There may be better and more interesting action
sequences in the various PAMs scattered across major 3DMM
websites, but this is an action movie that actually means
something, with shootouts and chases and explosions that aren't
there simply for their own sake. On my second viewing, I sat
down with the intention of thinking of the movie in terms of how
each scene and animation was constructed. I gave up five minutes
in. The techniques disappear into the rest of the experience,
and it was impossible to see anything but the movie as a whole;
it's one of those rare movies that makes you forget that you're
watching something that was made in 3DMM. I was astounded.
On my first viewing, I wasn't sure I'd be able to enjoy the
story entirely on its own terms. I was almost convinced I'd be
aware of the fact that this wasn't Red and Spencer's world, that
no matter how well it was done, the fact that Ghost in the Shell
is another person's creation would always be sitting there in
the back of my mind. These issues were silenced by the end of
the first part -- they may not have invented all of the
characters or plot elements involved, but the way they're used
separates this from the original anime entirely. It's a
re-imagining of how the anime's world was built up, and has it's
own idea of who the characters are, what concepts are important,
and what's going to happen. And unlike the original anime, which
I don't exactly recommend, the ideas are really worth thinking
about, and make the action that backs them up (or knowingly
contradicts them, as they case may be) that much more
interesting.
I'm not sure I could give you a summary of what it's about if I
tried. Set some time after the events of the anime, Ghost in the
Shell quickly dispenses with its ties to what happened there,
requiring no previous viewing to understand anything. The plot
is intricate without being convoluted, and surprisingly easy to
follow even if you don't know what a "ghost" or a "shell" is
going in -- any terms from the anime are explained perfectly by
the context in which they're referred to. We learn of city
'sectors', which apparently develop various forms of cybernetic
technology, varying from nanomachines and body part replacements
to surveillance robots to peacekeeper androids. These sectors
are highly suspicious of each other....you know what, why mince
words. They're at war. The plot involves a lot of spying,
subterfuge, complicated plots to learn what the other guy is
doing, and the ambitions of people who have too much power as it
is. There's a lot of musings about the nature of loyalty, of
who's manipulating who, and of defining your own rules and
boundaries before others define them for you. In a world where
your entire body can be replaced as long as your consciousness
exists, there's plenty of opportunities for thinking about how
much of you is still yours, and Ghost in the Shell doesn't avoid
this line of thinking by any means. Even the people who haven't
been cybernetically enhanced sometimes recognize that they're
just cogs in a machine.
As I mentioned earlier, the cinematic and animation techniques
disappear into the overall experience. This doesn't mean you
don't notice when something unbelievably cool happens. A lot of
reviews have pointed out that a good bit of the first segment
seems dated, but I barely noticed it. The opening titles were
unbelievable, and the film as a whole mostly keeps up the
same level of quality....I'll get into what doesn't later. The
second segment of the film is mind-blowing. Two major action
sequences, one involving Motoko infiltrating a Sector facility
to recover a control chip for a new line of cyborg, and the
other involving a faked (or was it faked?)
break-in/assassination attempt are brilliantly made and
choreographed. This isn't eye-candy and explosions for their own
sake, and we're never cheated out of the story in favor of
someone getting killed or something getting destroyed just
because it would look cool. If it's happening, it means
something, and there are so many subtleties and moments of
suspense that, when taken in terms of what's happened so far in
the plot, everything is that much more resonant than this stuff
would have been in something like Texan Silly Boys 2. And the
audio....only Final Fantasy: The Ultimate Epic can compete. The
music is aural bliss, intertwined in the visuals with utmost
care and precision. The sound effects are crisp, clear, and
well-placed, never overpowering the scene. And the voice-acting
is top-notch and uses a cast so large I lost track of them all.
Warning: Spoilers abound in this paragraph. There are
some technical issues I noticed; usually with a film this
gigantic and well-made, a few errors here and there are easily
forgiven, but a few things bugged me. Katrina's voice work in
Shit Happens was much better than it was here. Some voices
overlap (were the earlier parts of the movie made on a 98
machine? It's not losing any points over it either way). The
third segment climaxed with a lot less of a bang than I'd
expected, and the whole sewer action sequence wasn't up to the
par of the facility or even the drug deal sequence. I like the
fact that it doesn't end with Motoko single-handedly taking down
all the bad guys, as this world is far too complex and dystopian
to have all its problems solved so easily, but the last fight
seems to go on auto-pilot. And while the stuff with the general
is cool (I really liked how the mastermind brushes off the
complaints of his extremely dangerous-sounding funders, but
turns out to be terrified of the general for some reason), I'm
not sure what the final secret revealed about him is supposed to
imply. So he's been watching Motoko and has her surrogate father
bound and gagged at the end of the movie....is he working for
Sector 7 or does he have his own agenda? Or is this what we're
supposed to wonder about?
When you get right down to it, the fact that the movie raises
these questions says a lot about how powerful the whole
experience is. Few movies aim this high, and even fewer are this
much of a milestone in 3DMM cinema. My hat's off to you guys.
Andres, I think you'd better check this one out.
Critical Score: 98/100.
Personal Score: 95/100.
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