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Reviewed by Aaron Haynes
It
was inevitable that there would be at least one of them. It
seems less like a running theme and more like scripture at this
point: if you don't have at least one badly made, poorly paced
PAM in any given film festival, something is horribly wrong. One
doesn't so much as review Killing Spree as examine what could
have led two young, enthusiastic directors to leap with gleeful
abandon at the chance to animate your usual action movie
suspects doing their usual action movie things. What's painful
about Killing Spree, what's REALLY painful about it, is that
Tucker and Dash are so unremarkable in their gross
miscalculation that even their immense failure is barely worth
mentioning. This is just two more additions to the long list of
directors who don't understand why movies about cool guys with
sunglasses driving cars and shooting people is a bad idea.
To add insult to injury, it's not even coherent by incoherent
PAM standards. PAMs are always somewhat questionable, but there
are several tests they have to pass to be worth the time.
Camp One: First and foremost, the ability to recognize
the difference between a PAM where the concept is reinforced by
the action and a PAM where the concept IS the action. These are
the cream of the crop, where a loose concept outline remains
consistent throughout the movie while providing a framework and
acceptable excuse for the action, which is always top-notch.
Includes Litterbug 2, Ragtag Group of Rebelz, and Aaarnishoz,
along with maybe a few others. You won't find Killing Spree
here.
Camp Two: PAMs that think the action itself is enough of
a reason to exist without creating a basic structure, be it
zombie infestation, prison break, or Islamic jihad, but have
stylistic merit and manage to make the characters' personalities
work well enough to redeem the movie for the most part. This
includes Diabolical Delightment, Texan Silly Boys 2, and both of
the JDR movies, though they exist more in some kind of weird
adventure movie category. You won't find Killing Spree here.
Camp Three: A shoddy offshoot of Camps One, where a
crappy and inconsistent framework feels more like a cheap excuse
for the action than an actual concept and ends up feeling like a
weak attempt to justify the pointless slaughter. Most hate
movies fall into this category, so think Killing Ramza Brave and
up. You won't find Killing Spree here.
Camp Four: A shoddy offshoot of Camp Two, but
characterization is skipped entirely for an attempt to get by on
stylistic merit alone. Movies like this rarely use narrative or
even dialogue, usually basing the action, consisting of rapid-closeups
of the 'cool' character getting ready to kill people and
unimaginative shots of them dying, entirely on the music. I'm
running out of examples, but think of any Matrix ripoffs.
There's a little bit of this in every PAM. You won't find
Killing Spree here.
Camp Five: Consists of all of the worst aspects of the
previous four camps, but lacks coherency even in its slaughter
-- lurching stops and starts line the bumpy road to the finish,
and we're sometimes asked to empathize with a new character or
situation every five, ten, or fifteen seconds. PAMs like this
don't even feel like movies, but as if the director receives a
dollar for each time he follows some ADD-inspired whim to cut a
massacre short by making the car crash, having a safe fall on
the killer, or bring a random bystander into the story by having
him become caught in the web of wanting to shoot things. This is
my major problem with Mindless Psycho Killings. You won't find
Killing Spree here.
Camp Six: THIS, my friends, is where you'll find Killing
Spree. It would be unfair and inaccurate to say this camp was
created for it, because as I mentioned earlier, we've seen this
happen before. This is the moldy, infectious gunk growing on the
underside of the barrel, the chain movie PAM. Without even
consistency in its flipflopping randomness, Killing Spree and
others like it rely on the gimmick of TWO directors following
idiotic whims, bringing any pace the film has to a lurching halt
at every available opportunity and ensuring a complete lack of
engagement from any possible viewer except maybe Dash and Tucker
Hime themselves.
What hurts the most about a movie like this is that you know
Tucker and Dash are really proud of it and don't understand why
people don't like it. It's even more confusing because there are
moments of promise (sadly isolated in Dash's segments only,
which sucks big time because I really enjoyed Tucker's East
Round 1 entry in the Animation Tournament) and they try to
introduce structure at the very end. Guys, don't waste time on
shit like this. Even as practice it's a bad idea, because if all
you learn is how to animate blood, guns, and car crashes, you
won't be ready for actually DIRECTING later on down the road.
Take a good, long look at the better films in the community,
that aren't PAMs, and try to learn something about scenery,
camera angles, storyline, plot, and character development. Your
movies may not be the most stellar things in the world at first,
but surely they'll be better than this.
Critical Score: 20/100.
Personal Score: 15/100.
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