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Reviewed by Aaron Haynes
A
tanker in the middle of a harbor. James Bond, played by Patrick,
swings along a rope on the deck, clearly intent of getting off
the ship as soon as possible. His skirmishes with the guards are
intercut with shots of a bomb, slowly ticking down the last few
seconds before an inevitable explosion. The suspense builds, the
shots are cut faster and framed closer, and he jumps....the
camera rotates, the bomb's timer reaches zero, and the tanker
explodes in one of the most elaborate explosions with some of
the best lighting effects ever done in 3DMM as Bond lands in the
water. The words "James Bond will return..." appear on the
screen....and suddenly, we hear applause. Curtains drape across
what was apparently a theater screen, people get up to leave the
complex, and we see two apparently prominent men in a special
seating box on the balcony. They're introduced as Jorrit
Stuifmeel and Thomas Saville, and after stepping outside and
waving to fans and supporters, they call Frederick Arnoy at EP
Headquarters to report in the score for Frogman's Unleash the
Dragon. The scenery is elaborately decorated with curtains,
marquees, velvet rope and red carpets; the dialogue is confident
and easy-going; and as the two high-standing EP executives get
into a chauferred limo while Tom insists that his diet consists
of more than just popcorn, we suddenly realize that we're in a
very special universe.
Community-based movies by nature are a double-edged sword; they
limit the potential audience to just the people who've been
around long enough to understand what all these things mean, but
by the same token, make it resonate that much more strongly.
Typically, I approach a premise like this with caution, always
aware of the fact that if anyone involved ever leaves the
community, the audience for such a story would slowly dwindle
down to nothing. Not Powerplay. This is a world so slickly
designed, so carefully constructed, with characters so instantly
likable that people who know nothing about the community
wouldn't just enjoy the story and world displayed, they'd wish
they were part of it, and want to know more. Put simply,
this is a masterpiece, made by people who know exactly what
they're doing.
Unlike most efforts to put the community on the screen
(including REDUX, my own community-based film), Powerplay isn't
concerned with 3DMM as a question of whether or not it will
survive, but rather who will control it in the end. Ever since
3dmm.co.uk collapsed, Explode Productions has evolved into the
biggest and most frequently visited review and movie archive in
the community, holding a monopoly over just about anything else
that updates these days. While us old-school DragonFilms alumni
can just shrug and go about business as usual, you can't release
a movie on the board without wondering what score it will get on
EP, and not getting one essentially makes a movie fade from the
community's mind quicker than ever. Fred, Jorrit, and Tom know
this quite well, and the plot of Powerplay makes it quite clear
with the abundance of symbolic statues, propaganda posters
(Space Goat throwing darts at Jorrit's communist poster is one
of the best jokes in the movie), logos, and building interiors
so elaborate they border on making EP look like royalty. The
shot of Fred answering the phone with the story-tall portrait of
himself behind him says more about the idea behind Powerplay
than any of his character's speeches and schemes do.
To be fair, it's mostly tongue-and-cheek. They wouldn't be
playing themselves up as such legendary figures in a
representation of 3DMM society if they didn't legitimately hold
a powerful position in the real community, and they aren't the
least bit reluctant to make gags at their own expense. But while
the characters are intensely enjoyable to watch and listen to
(Tom is the man. Period.), there's a certain smugness about it
all. The sequences on the bulletin board and 3dmm.co.uk are
practically cameos; there's no doubt who has the spotlight for
the majority of the film. But then again, it IS the first
episode, and as the story is really about the rise (and possible
fall?) of Explode Productions, it's essential to establish these
characters and this world before expanding further outward in
parts two and three.
The technical aspects of Powerplay haven't been mentioned much
in this review because they're so well-done and have such a
level of confidence to them that I simply took them as a given.
But they're definitely worth mentioning. The environments are so
detailed and so well-designed that I seriously felt like I'd
always known this world, and these places. By the end of the
film, it becomes THE vision of the community, not merely another
one. The direction is top-notch, and some of the subtleties and
storytelling techniques that exist in only the best 3DMM films
are shown off with flair here. The voice acting is brilliant;
the top three minds of EP really come to life here, especially
Tom, and many of the supporting characters are really well done
(does Goat really sound like that?). And the music....best main
title theme ever. There are few 3DMM movie franchises
that manage to find an opening title piece that viewers
immediately associate with it. From now until the end of the
community, if you include a soundclip of that over a black
screen, EVERYONE will know what series you're referring to.
In the end, Powerplay is one of the most confident, slick,
stylish pieces of work ever made with the program. Easily the
best literal interpretation of the community ever put to screen,
and it concerns itself with one of the toughest things to
capture in 3DMM thus far -- political intrigue -- and does it
brilliantly. Admittedly, it may be a little biased, but that
might be the whole point anyway. I'm very interested in the
developments of the second and third episodes!
Critical Score: 94/100.
Personal Score: 88/100.
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