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Reviewed by Jon Barton
In
what can only be considered one of the best sequels ever made,
JP returns, bringing his skills and ideals of what made the
original Doom so great along with him on friendly terms rather
than on a kicking and screaming basis. Indeed, like any decent
sequel should do The Awakening not only extends the world but
also serves to enhance it, supplying interiors and intensity and
thus allowing the characters (Durden most notably), the visual
style and JP as a director to breathe fluidly. At first it seems
as though Doom, for all its good qualities can't compete with
its superior sequel (ironic given the reputation of second
outings), but Doom 2 is a very different film, gifted with a
longer more appropriate spitshine than the first, which seems
barely an expository prologue when viewed in context. Thus
comparisons between the two are needless, and The Awakening is
perfectly able of standing on its own very weighty two feet,
emotionally and stylistically hitting all the right notes and
providing a perfect balance.
Matching the two movies together, calling this installment the
more kinetic, more eye-catching of the two, adds to its function
as the action-packed Yin to the original’s Yang becomes clear.
JP works a lot harder this time to clearly develop a style while
similar to Doom’s, but all the while developing a clear sense of
separation from Mars and bringing us back to the emotional
joyride of Manhattan, although respectively we spend little time
within the metropolis. This story has a clear focus and that is
on Michael Durden. Most notably the movie relies more-so on his
state of consciousness throughout, especially he begins to
recognise things are going up shit creek, making the character
one we can emphasise with easily. No easy feat given the
supernatural elements constantly toyed with here. But as the
title suggests, this is no happy go lucky day in the park. As a
result Doom 2 is a dark harrowing story, moody and atmospheric,
the way JP likes it. As far as I know, only this man can make
darkened corridors and lifeless lights so effortlessly cool and
powerful, contrasting nicely when shadows are incorporated in
the daylight hours to give a very polished and handsome feel to
the visuals (noting the train and Manhattan as examples).
Taking up where the first Doom left off, JP burrows into the
story and constructs a plausible narrative that overlaps the
first, fitting nicely together to make a very effective jigsaw
puzzle, even if it took a further edition of the first film to
fully realise this. Unlike Manhattan Folds however, where vital
jigsaw pieces were missing narrative-wise, this one is fully
completed with many left over for the upcoming D3mons. There’s a
sense of irony of having an overly completed sculpture here and
not having enough clay to mould Manhattan Folds, which was again
a product of JP. What is so great about this one is that it
doesn’t rely on the first film nearly enough. True references
are neatly made and even a few shots in flashback form are
present, but on the whole JP entrusts the viewer to know enough
about the original already to bother using any kind of
expository or referencing device. This does nothing but benefit
the movie, and better still it doesn’t remotely harm it either.
Again, it is the utilisation of what made Doom so brilliant that
makes Doom 2 such a welcome return. However, unlike your
standard re-run where the elements that makes first films good
are just thrown into the sequel in the hope of bettering it, JP
finds succinct reason for having it in there. Not settling for
this he goes on to find ways of offering something very new and
précised. The action is much crisper and detailed (the rooftop
chase is a blur of wisdom), the creepiness is raised to a level
beyond the first, with a contagious black and white style so
similar to Doom’s and yet never offering the safety of colour.
Manhattan seems more of a dangerous habitat than Mars, an
interesting take and a categorical reference to the inevitable
sense of the series' titular explanation of what exactly the
issue is here. Michael Durden is not a hero, and he is not
fighting. He is running, trying to escape a fate that exists as
a hand in front of your face does. The action stakes, coupled
with the level of character drama, make the entire experience
more of a sorrowful one than the first, and this makes it a more
memorable one in my mind.
If Doom hasn’t suffered the test of time, The Awakening is
clearly an invincible mark, not only in JP’s career but also in
the steadily defining chain of events Doom 2 reflects. And quite
honestly it’s the most refined, most clearly defined sequel of
them all, and that’s not going to do Doom or JP’s reputation any
harm at all. Two years on and still going strong, The Awakening:
Doom 2 acts its age and remains a crucial and pivotal sequel of
its time. When another sequel, specifically D3mons: The Distant
World, comes along and betters it in the same field, time for
such innovative praise will be over. But for now, like JP has
done these past two years, let’s enjoy the moment.
10/10
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