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Reviewed by Jon Barton
Greg
Strnad's two hour epic fittingly requires an epic review to
compliment the mammoth task of writing and directing the four
year production. One of a kind and seemingly bettered only by
the later work done since its beginnings in 1999, Greg spends
the best part of two hours adapting a novel of his own
invention, and surely with such visual flair and dynamic
direction on display here the film succeeds on every level?
Sadly not every level. Where FF:UE falls flat it makes up for
with the action set pieces, superb storytelling and slick
production values. A shame then that when FF shows weakness
they're difficult to forget. That is until you're launched into
the undisputed underworld of events. Often matched but rarely
bettered, the 'epic' is somewhat of a legend around here,
directors nowadays just too lazy to make something as heavy duty
as FF:UE. With that in mind, god bless Greg Strnad: this is his
world and he's playing by his rules. Not that there's anything
wrong with that, FF is fast-paced, action-packed, meaningful,
deep and often very breathtaking.
While the camerawork and mise en scene of the movie is highly
innovative, it's not without its flaws. In a scene full of some
nicely placed camerawork, interesting angles and relevant pans
and zooms to add to the intriguing storyline, plain angles and
straight-on cuts sneak in which essentially ruins the effect at
times. This repeatedly makes Greg's work harder as a director
because of such imbalance, and thus scenes that follow require
novel inaugurations to reinforce the effect of the narrative.
This is most evident in the earlier chapters, indeed the first
chapter is both blessed and cursed boasting some fantastic
security camera views complete with static that badly juxtaposes
with a consistent straight angle in the projector sequence.
Chapter six also suffers as a result, a long conversation
boasting only a few angles. However, its safe to say Greg really
can tell a great story, his direction key to the narrative. The
action scenes (particularly Chapter two's gun battle)
illustrates this skill, serving as potential highlights in an
otherwise well-written interaction movie. When the movie gets
going in active sequences it really gets going, and again helps
to keep the story fresh and absorbing, a requisite element in
order to maintain viewer's attention for FF's runtime.
Although straight angles consistently prove a problem in this
wide-angled universe the scenery is all nicely detailed,
moderate where focus is unrequired and compelling in all the
right places. FF is incredibly watchable as a result of such
clarity because it fortifies the world the movie takes place in
and adds to the recreation during the action scenes. The
bar-room brawl is very entertaining (if not for the running gag
of the pianist playing the 'brawl music' midi tune). This makes
for a very adequate compliment to the storytelling and an
example of why FF is so watchable. It's appeal certainly won't
be unrequited in the viewer's minds, rather their own excitement
matches the director's conscious decision to make the movie
directly.
At times the script falters. Sometimes characters may think or
say things that seem out of place in accordance to the
character, or express mannerisms or poorly placed expository
dialogue that are ill-timed, reflecting on the human condition.
For instance in Chapter four, the characters contrast each other
by bouncing off anger and serenity, just as quickly the roles
swap and the viewer is left with a jaded sense of who these
characters are and their own motivations. The script sometimes
fails to highlight personal goals and direct morals, sacrificing
these ideas for a clear narrative structure. Although setting
out the movie as chapters does help with these flaws it is only
later in the movie when the sub-plots converge that these clefts
are redeemed.
FF:UE is a hugely visual movie. Greg has a real talent for the
display of kinetic energy and some genuinely energising eye
candy, hence the magic and various explosive set pieces in the
film. By Chapter seven Greg enjoys himself with a fast-paced
pursuit, and its about this point in the movie that you
appreciate exactly what makes the movie so visually stunning.
The car chase, now an iconic moment in the movie, is brilliant
to watch purely from a personal point of view because it
illustrates the genuine thrills and spills of a hi-octane
rollercoaster ride. Recognising this Strnad has filled FF chock
full of sequences that share the same power, and this is where
FF hold its own against other movies in the genre Greg so
lovingly referred to as "science fantasy" in the accompanying
read-me. It's this kind of exhilarating experience that makes
3dmm so fun in the first place. FF is one of the few movies that
have successfully demonstrated not only how entertaining it can
be but also why the program is still used by us amateurs, which
indeed links to the creation of this institution.
By the end of the experience, Greg Strnad hasn't finished.
Believe it or not, three little words sum up the epicness of
this story: to. be. continued. You've got to admire Greg for the
lack of subtlety and cringe at the work the director has yet
ahead in order to finish his masterpiece work. So the real
critical question: is Final Fantasy: The Ultimate Epic any good?
It's a difficult question to answer. Personally the movie
certainly lives up to its name, whether it's comparing with the
expanse of the game's worlds or not Greg has crafted a living
breathing environment worthy of the subheading. Matched with an
enthusiastic and contagious style, FF makes for stirring
viewing. Critically though, FF:UE comes burdened with fault,
heightened only further by the sheer weight of everything good.
At times the film feels dangerously uneven, and from a critical
point of view its disheartening to watch. On another note,
sometimes the story trips under its own weight, barely able to
shoulder the immense of task of motivating and developing these
characters in a film already crammed full of plot details and
set pieces. This by no degree makes FF a bad film, but rather a
jaded and convoluted one, even for its two hour runtime.
I really enjoyed the movie. No doubt it is a 3dmm classic
already. But critically, highlighting where it has faltered
serves to remind me of the fatigued viewing affair on offer. It
deserves so many different scores as a result. But ultimately,
such an enormous task as is on display here deserves everyone's
personal opinion rather than the more potentially dissonant one.
Science Fantasy indeed, and one of a kind. Remember that as Greg
has evidently done, and FF:UE will remain an amazing experience.
9.5/10
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